Code Articles
28 articles
OOP vs ECS:游戏开发架构选型深度对比
Deep comparison of OOP and ECS game architectures across memory layout, code examples, performance numbers, and engine ecosystems to guide project decisions.
BehaviorTree.CPP Manual Notes
Hands-on notes on BehaviorTree.CPP and Groot2, covering tree design, ZeroMQ-based remote tree communication, and practical debugging workflows.
C++ ThreadPool: BS::thread_pool 单例
Singleton pattern for BS::thread_pool that provides a global thread pool instance for parallel task submission without repeated pool construction.
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